Trisha “9Key” Williams
Trisha has spent the last 20 years building 3D worlds in the video game and innovation industries. As a leader in creating immersive spaces, Trisha has collaborated with The USC Cinema World Building Media Lab, Marion Ewing Kauffman Foundation, Sundance New Frontiers, and is currently working in affiliation with the Arthur C. Clarke Center and UCSD Innovation.
Formally trained as a technical artist with a Masters of Interactive Technology from The Guildhall at SMU, Trisha not only creates virtual spaces for Origami Air, but helps guide a new generation of world builders into the field by leading programming and development for UC San Diego’s MAVERiC Studio.
Joseph “TilT” Unger
Joseph Unger leads ecosystem development at Origami Air Co, an XR World Developer and Publisher that focuses on Pro-Social Production. He is an expert in XR World Building, Content, Community Development, and Live Operations of Virtual Worlds. Unger’s focus is on the future of active entertainment and creative work.
With expertise in game design across all game types and platforms, Joseph has worked as a leading designer at studios such as Zynga, Sony, and 2K. He is passionate about using world-building as a practice to develop productions across Virtual, Augmented, and Practical reality.
Amy Winkler is an accomplished technical artist with over 17 years of experience in the game, film, and virtual reality industries. As a co-founder of Origami Air Co., she has advised on technical animation, engine implementation, and improved workflows for multiple studios. She has also played an integral role in managing workforce development, helping train the next generation of VR artists and world builders. Amy has collaborated Adult Swim, Good Kingdom Group, Forgotten Empires, Beach Day Studios, and the Arthur C. Clarke Center for Human Imagination and UCSD Innovation.
With a Masters of Interactive Technology from The Guildhall at SMU, Amy has expertise in production management, design, and development. Amy’s contributions and passion have earned her recognition in the field for education and innovation.
Through delivering innovation workshops, 100+ keynotes, design sprints and reports for organizations including Adidas, Spotify, Boeing, Vans, Disney, Mastercard, and Google, Max has spent more than a decade helping companies prepare for the consumer of tomorrow. He has co-created Trend Frameworks for three companies (total market cap $55B) to guide cross-departmental innovation. His current endeavors include creating pro-social, virtual worlds as a co-founder of Origami Air, and revolutionizing the beverage market through PLINK!
Greg Horowitt is the cofounder and Managing Director of T2 Venture Creation and has spent 25+ years working in startups and venture capital. He is the co-author of the bestselling book, The Rainforest: The Secret to Building the Next Silicon Valley and has consulted on innovation with top organizations like the Aspen Institute, National Academies of Science, World Bank, and US Department of State. He worked under Warren Buffett as an executive at a Berkshire Hathaway operating company, is a Kauffman Fellow, and has been a founder, investor, and board member in many leading organizations
Zhen is an active proponent of “knowledge is a martial art”, and believes that responsible technology and business has to advance societal improvement. She has worked in the space of Applied Complexity for over 16 years, and utilises multimodal transdisciplinary research design to uncover the emergent patterns that can guide how we prepare for the future.
She has worked in broad areas from organizational design, policy, innovation, leadership development and beyond. She is a boundary-spanner that has worked with clients in government, education, healthcare, across private sector, as well as international development. She believes in the power of ethnography, culture, narrative and play.
Paul Shockley is a creative entrepreneur who loves to use his imagination to create positive impact in the world. He works to bring workforce development opportunities to underserved/underrepresented communities while experimenting with new forms of storytelling across multiple mediums.
Garrett has many years of experience with developing and deploying advanced AV technology systems for clients such as Lockheed Martin, Northrop Grumman, Honda, Toyota, Chevron, and Schlumberger. After several years working for projector manufacturer, Christie Digital Systems, he transitioned to USC School of Cinematic Arts as Theatre Technology Specialist. While at USC, providing expert consulting services and technical support in specialized areas and continuing AV design and integration.
He is currently Regional Business Development Manager, Higher Education & Government for Q-SYS. Since 2016, he has been consulting for the Origami Air team on research and development and world building.
At Origami Air Co, we craft immersive XR experiences that empower individuals and communities to build a brighter future. We promote digital literacy, climate awareness, and collaboration through innovative experiences and partnerships in the public and non-profit sectors. Our commitment to ethical practices and inclusivity drives positive change for creators and consumers alike.
Our vision at Origami Air Co is to become the foremost global publisher and developer of XR experiences that foster positive social values and spark innovation. We champion imagination, world building, and exploration through immersive games that engage players with climate fiction and promote sustainability. By emphasizing community building, creativity, diversity, and cutting-edge content, we aim to revolutionize the gaming and entertainment industry while maintaining an inclusive and welcoming environment for all.